RattleVale app icon

RattleVale

Hold the village. Shape the path.

Skeletons are climbing out of the old dungeon and heading for your gate. They always take the shortest way there, and every hero and wall you place changes what that is.

App Store Google Play: coming soon

For iPhone and iPad. Android is coming soon. Start free.

There's no road

Every foe walks the shortest route from the dungeon doors to the village. Drop a Fighter or a few stone walls in the way and they find a new route, so you're really building a maze.

Wind them past your Ranger, under the Wizard's frost and into the Warlock's Fireball. You can make the path as long as you like, but you can't close it off. The game always leaves them a way through.

A battle in RattleVale with skeletons following a winding path between heroes and stone pillars

Eight heroes

Each one fights differently and has three upgrade tracks with room for five upgrades. Two Druids on the same map can end up doing very different jobs.

Fighter

Fighter

Sword

Holds the line with sword and shield. Cheap, and hits whatever walks past.

Ranger

Ranger

Arrows

Long range. Hunter's Mark makes a foe take more damage from everyone.

Wizard

Wizard

Ray of Frost

Chills foes and slows them down. Learns to split the ray, and lights the dark at night.

Druid

Druid

Thunderwave

Hits everything nearby. With Gale it throws foes back so they walk your maze twice.

Sorcerer

Sorcerer

Chain Lightning

Leaps from foe to foe. Very good when the crowd bunches up.

Warlock

Warlock

Fireball

A long wait between casts, then a huge blast on the thickest part of the crowd.

Rogue

Rogue

Magic Missile

Darts that never miss. The only hero who can hit foes flying over your maze.

Cleric

Cleric

Bless & Sacred Flame

Blesses nearby heroes so they hit harder. Her light pushes back the dark.

Grow each hero your way

Tap a hero to see what it's dealt and pick its next upgrade. Each one you buy makes the next a little dearer, so spreading gold around often goes further than maxing out a favourite.

Gold comes from kills and from starting waves. Call the next wave early while the last is still walking and you get a bonus, if you trust your maze to hold.

The Druid's upgrade sheet with the Gale, Thunderous and Quickened Spell tracks

What comes out of the dungeon

Foes shrug off different kinds of damage, so no single hero wins every level. Read the wave strip and mix your defence to suit.

Skeleton

Skeleton

Rattles along the shortest way in. Brittle bones crack under thunder.

Skeleton Scout

Skeleton Scout

Light and quick. Easy to drop if you can catch it.

Bone Warrior

Bone Warrior

Shield and helm turn aside blades and arrows. Spells work better.

Rimebound

Rimebound

Raised in the frozen crypts. Cold does nothing to it.

Necromancer

Necromancer

Raises fresh skeletons as it walks. Bring it down first.

Barbarian

Barbarian

Ignores your maze and smashes any wall you haven't reinforced.

Cinder Skeleton

Cinder Skeleton

Burns from the inside, so fire can't hurt it. Fast, too.

Wraith

Wraith

Flies straight over everything. Only Magic Missile can reach it.

Bone Archer

Bone Archer

Stops to shoot at your heroes. Enough bolts knock one out for a while.

Bone Giant

Boss

Bone Giant

A huge pile of bones in armour. Weapons and frost barely scratch it, and it costs two lives if it gets through.

The Lich

Boss

The Lich

Master of the dungeon. Waits at the end of each region and raises skeletons as it walks.

Then the lights go out

Twenty hand-made levels across two regions, the Hearthlands and the Barrow Wilds. Win a level by day and its night version opens. Same map, but in the dark, where foes outside the light shrug off a good part of every hit.

Light comes from Lantern Posts, Wizards and Clerics, so you're placing heroes for two reasons at once. Some levels change the rules too: one has no room for walls, another only fits five heroes, and on one the foes move faster than usual.

Keep all ten lives for three stars. There are 120 of them to collect.

A night level lit by pools of lantern light while skeletons walk the maze

When the levels run out

Endless mode takes you back to The Broken Keep with no limit on heroes. The dead keep coming, each wave a little tougher than the last, and night falls every six waves.

Everyone faces the same waves, so the leaderboard is a fair fight. Your score is how many waves you clear, posted to Game Center on iPhone and iPad. Google Play Games support arrives with the Android version, coming soon.

There are 25 achievements to earn as well, from winning your first level to clearing 50 waves in Endless.

The Endless leaderboard badge Hold the Road achievement Lichbane achievement Night Watch achievement Through the Night achievement for 12 Endless waves Still Standing achievement for 25 Endless waves Unbreakable achievement for 50 Endless waves

A look around

The Lich and a crowd of foes walking into a Fireball at night All eight heroes with their spells The level map showing Ember Fields with three stars The Star Chart with every star drawn as two constellations

Start free

The opening levels are free, tutorial included. If you want to keep going, one purchase opens up every level, by day and by night, plus Endless mode.

You pay once and that's it.

  • No ads
  • No subscription
  • No energy timers
  • Plays offline
App Store Google Play: coming soon

Questions

How much does it cost?

The opening levels are free to play. One purchase opens up every other level, by day and by night, along with Endless mode. There are no ads and no subscription.

Do I need an internet connection?

No. RattleVale plays offline and keeps your progress on your device. You only need a connection to send Endless scores and achievements to Game Center or Google Play Games.

Is it hard?

The first level walks you through the basics and the early levels ease you in. Three stars on later levels, and the night versions, need a proper plan.

How does Endless mode work?

Endless mode takes place in The Broken Keep with no limit on heroes. Waves keep coming and get tougher as you go, with night falling every six waves. Everyone faces the same waves, and your score on the leaderboard is how many you clear. It comes with the one-time purchase.

Can I wall off the village completely?

No. There always has to be a way through, and the game won't let you place a hero or wall that would close the last one. Making that way as long as possible is the whole idea.

Does it collect my data?

Only anonymous play data, such as which levels people win or lose, sent to GameAnalytics so we can tune the difficulty. There's no account, nothing is linked to your name and we never sell data. If you use Game Center or Google Play Games, your scores and achievements are handled by Apple or Google. The privacy policy has the details.

Where do the spells come from?

Fireball, Thunderwave, Ray of Frost and the rest come from the System Reference Document 5.1, which is published under the Creative Commons Attribution 4.0 licence.